Go online and become familiar with a first-year study programme within an hour

  • Online Taster Course
  • Bachelor
  • English
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Creative Media & Game Technologies

Label
Online Taster Course
Level
bachelor
Language
English
  • Language and Communication
  • Science and Engineering

Welcome to our Online Taster Courses! In the Creative Media and Game Technologies programme (CMGT), you will work with cutting-edge technologies to learn how to build the future through making games: how to deploy technologies and how to invent with them. This four-year international programme focuses on students who want to dive into the broad and fast-changing field of digital technology.

What is Online Taster Course?

During Online Taster Course you follow a part of a first-year study programme. It will give you an idea of what the programme is like. A module consists of three parts: a taster lecture, a bit of theory and a short exam. It is a good way for you to find out whether this study suits you, and your skills and qualities!

*The video below is in Dutch. 

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This Taster Course is taught by

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  • Ilja Plutschouw

    Curriculum Committee

    Ilja Plutschouw - Hanze_CMI-6348.jpg
  • Lierin Meerlo

    Lecturer

    Lierin Meerlo
  • Mitchel Bonnema

    Academic Counselor Coordinator

    Mitchel Bonnema - Hanze_CMI-9253.jpg

Module 1: design & tech

Programming is the basis for implementing interaction in games. Learn programming concepts by using it to draw a tree on the screen. Lecturer Ilja will explain it to you and you'll make a quick start with programming yourself! 

Step 1: watch the video

Ilja Plutschouw

Step 2: study the theory

This page walks you through setting up a p5.js project and making your first sketch. The easiest way to start is using the p5.js editor, you can open the web editor and can scroll down to Your First Sketch

To the online article

Step 3: answer the questions

These questions are not meant to let you experience what an actual exam of a study programme is like. You can take the exame to check whether you have understood the previous steps of the Taster Course correctly. You will get feedback on you answers so that you can see why your answers were correct or incorrect. You can also interact with your classmates to find out how they did. 

Answer the questions

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Step 4: do the assignment

At CMGT we believe you learn best by doing and experimenting, that is why we have so many projects and no exams. If you have become interested in programming but don’t know where to start, I want to challenge you to try some simple exercises, good luck! 

Download the document 
 

Module 2: art & games

What is important when you design a character for a game? Lecturer Lierin will explain you more with examples that you know! 

Step 1: watch the video

Lierin Meerlo

Step 2: study the theory

How can the techniques of classical painters provide a roadmap that actually affects how gameplay is designed? In this all-new piece, blogger Chris Solarski expands on themes from his successful book to illustrate an aesthetic path forward.

To the online article

Shape Language is a concept used in art and animation to communicate meaning based on shapes we are familiar with. When used in character, object, and background design, shapes can tell a story, show personality, and illicit an emotional response in the viewer without using any words. Learn tips and techniques in this document. 

Download the document

Step 3: answer the questions

These questions are not meant to let you experience what an actual exam of a study programme is like. You can take the exame to check whether you have understood the previous steps of the Taster Course correctly. You will get feedback on you answers so that you can see why your answers were correct or incorrect. You can also interact with your classmates to find out how they did. 

Answer the questions

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Module 3: game design

How can you design your own game? What is important? And how do you come to creative ideas? Teacher Mitchell walks you through it.

Step 1: watch the video

Mitchel Bonnema

Step 2: study the theory

Game design is the art of combining aestatics and design to create an entertaining, interactive experience for educational, experimental or entertainment purposes.  Understanding the process designers go through when creating their games is very important. In this document you will learn more about game elements, feedback loops, mindmapping, prototyping and testing. 

Download the document

Step 3: answer the questions

These questions are not meant to let you experience what an actual exam of a study programme is like. You can take the exame to check whether you have understood the previous steps of the Taster Course correctly. You will get feedback on you answers so that you can see why your answers were correct or incorrect. You can also interact with your classmates to find out how they did. 

Answer the questions

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What's next?

Have you finished your Taster Course(s) and are you (almost) sure that this is the study programme you want to follow? Sign up for a Taster Session on our campus! Through an On Campus Taster Session, you can experience what it really like to study with us. You can get a taste of the atmosphere and get to know the programme better, by taking part in sample lectures.

Sign up for a Taster Session on location

Keep on exploring!

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    Are you (almost) sure?

    Are you sure what programme you're going to do? You can apply! On this page is a step-by-step plan.

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Fields of interest

  • Language and Communication
  • Science and Engineering