In year 2, 3 and 4 you get the opportunity to take elective courses to either broaden or deepen your skills. Included are three special options, such as an entrepreneurship route for starting up your own company (elective Z); taking up an elective at another programme (elective Y); or bringing in your own elective idea (elective X). You are allowed to take an elective more than once in consecutive years, every time increasing the level of difficulty in consultation with the teacher responsible for the elective concerned.
CMGT Electives
In this elective, you will focus on creating a portfolio ready animation(s). These could have any kind of application ranging from, but not limited to: short films, music videos, advertisements or an animated website.
Go wild and use the LED screen in the Spacelab to record a video doing a dance off against your own animated avatar! Use your work from Narrative Design and bring your story world to life! Take your creature from Creature Design and animate it for a gripping cutscene.
The goal is to comprehend the principles of animation such as sense of weight, timing and style, how to apply them to their chosen concept and explore animation techniques used in different industries.
For most of history, intelligence seemed a trait exclusive to biological life. But as machines increase in ingenuity and computing power, implementations of Artificial Intelligence (AI) come ever closer to the 'real' thing. Inventions we take for granted now seemed magical not long ago. The field of AI is evolving rapidly and revolutionising the field of Creative Media & Game Technology. New developments such as art and level generation, automatic upscaling of old textures, and deep reinforcement learning for AI have large impacts on the industry. The Artificial Intelligence elective prepares you for working in a field where new AI techniques and technologies come your way constantly. At the start of this course, you individually select an AI technology and explore its potential with research, implementation and experimentation. You create a prototype which implements the chosen technology, as well as material for a toolbox that helps future students working with the chosen technology.
Credits
5
Fictional worlds are filled with incredible creatures, ranging from flying reptiles that breath fire, to long-legged bugs that carry people around. These creatures bring their environments to live, especially when they seem like a natural, realistic fit there. In the Creature Design elective, you will design and build an awesome, unique creature. You will start with exploratory research including worldbuilding and sketching your idea in 2D. Finally, you will create your creature in 3D, producing an HD, portfolio-ready render of it. This course will give you all the tools to design a convincing creature, that could live in the world you have created. Give more depth and realism to your concepts, develop your 3D skills, and build up your portfolio as an artist.
Credits
5
This course takes you through the process of developing for mobile and publishing. You will work on an individual, self-driven project to create and publish an app or game with the goal of expanding your Showcase Portfolio.
Credits
5
You will work on recording, mixing & mastering game related audio. You will do voice overs, dialogs, music, soundscapes, trailer SFX. This course offers an introduction into music theory, mic setup, stereo image, front to back (depth).
Credits
5
Creating a game nowadays is no longer enough. Without thinking about how to make monetize your game, you have a very low chance on commercial success. This course deals with questions such as: can my game benefit from a free to play scenario or would a buy to play revenue model fit better. How ethical are the uses of micro-transaction and loot-boxes. How can we manipulate the player in spending money on your game and make him addicted to your game and should we do that (is that ethical)?
Credits
5
What drives you to keep playing: game mechanics or game narrative? Being able to connect your story to game mechanics creates an interactive experience that will grip your target audience. To do this, we will challenge your outlook by exploring diverse storytelling, theme, interesting characters, plot conflicts, world building, and other narrative design elements. The Narrative Design elective allows students to weave a strong narrative by looking at the entirety of their game to tell its story, including mechanics and features, while applying diverse perspectives. Ultimately, you will combine this knowledge to create a compelling Narrative Design Document with an accompanying Visualization.
Credits
5
One of the big issues facing games today is the amount of assets that need to be created for even the simplest of games. One way of combatting this is to use procedural generation of assets/worlds etc.The elective focuses on procedural generation of assets using different techniques. The idea is to use the computer to create assets that can be used in a game or in a rendered animation using "rules" set by the designer. An example could be city generation using modular parts created in a DCC, exported into an engine or 3d models created using geometry nodes in Blender.
Credits
5
This course offers weekly challenges in which you to create small games or proof-of-concepts based on a theme. You are allowed to use existing code and assets (within copyright of course) and will be graded on your best 3 prototypes.
Credits
5
You will make creative designs for a robot that fulfills a variety of mobility and dexterity challenges, learning to combine digital concepting with physical technology. You will learn to work with 3D spatial design, electronics, solid modelling and kinematic programming.
Credits
5
The most natural way of learning is by playing. As a kid we already learn social and practical skills by playing games with others. Now education has caught up – we can use games to teach all kinds of skills and knowledge, such as training doctors to use new equipment, motivating children to learn about culture, or promoting healthy habits in teens. These kinds of developments are what we will be exploring. In the Serious Games elective, you will create a serious game to solve a real-world problem for an actual client. You will learn how to create and facilitate serious games to help others learn and grow. Throughout the course we will play serious games to get an understanding of the process, use, and outcomes of serious games, as well as how to make games that change the world for the better.
Credits
5
Over the past years Unreal Engine has become more prominent in the development of games, movies, and architecture. As one of the top tier game engines, Unreal Engine 5 has amazed the general audience with its open and real-time 3D creation tools. With its industry-leading lighting engine and nanite technology, game design is being pulled into the future. In the Unreal Engine elective, you will add vital skills to your portfolio that you can use in industries ranging from architecture visualisation, game development, series and movie productions. You will choose one of the offered templates and will design a product that fits within it, developing the product throughout the elective. Always wanted to learn Unreal Engine, but you've been postponing until now? Combat that and join the elective for Unreal Engine.
Credits
5
Do you want to develop your skills on a topic not offered in the programme? Elective X is the place to do that! Under the supervision of an experienced CMGT coach, you will work in a community of learners on your own chosen elective topic and own learning goals. Be warned: elective X is only for those who have the motivation and self-discipline to direct their own learning. To be able to work on your own idea you must write a text to argue which competencies you will be working on and what the expected learning outcomes will be. Next to that a planning is required. If you want to work on your own project, you will be asked to prepare and discuss the proposal in period 3. You can only start working on your own project X after the approval of the teacher involved in this module. This elective is only offered in period 4.
Credits
5
Are the electives offered within the CMGT programme not what you are looking for? Do you want to dip your toes in a field outside of game technologies? Is your goal to build the most diverse skill set possible? Then following an elective at another programme may be the right fit for you. You are allowed to choose an elective of 5 ECTS at another programme instead of one of the offered electives. The chosen elective needs to be at an appropriate level at the other programme (main phase) and the learning outcomes cannot overlap with the regular CMGT programme, including the electives. If you wish to take up such an elective at another programme, you must argue why this elective will help you to achieve the CMGT-competencies. You can only start after approval of the teacher involved. Please note that electives offered for the elective space in year 3 cannot be taken for Elective Y, since they deal with competencies outside the scope of CMGT.
Credits
5
Are the electives offered within the CMGT programme not what you are looking for? Do you want to dip your toes in a field outside of game technologies? Is your goal to build the most diverse skill set possible? Then following an elective at another programme may be the right fit for you. You are allowed to choose an elective of 5 ECTS at another programme instead of one of the offered electives. The chosen elective needs to be at an appropriate level at the other programme (main phase) and the learning outcomes cannot overlap with the regular CMGT programme, including the electives. If you wish to take up such an elective at another programme, you must argue why this elective will help you to achieve the CMGT-competencies. You can only start after approval of the teacher involved. Please note that electives offered for the elective space in year 3 cannot be taken for Elective Y, since they deal with competencies outside the scope of CMGT.
Credits
5
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